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- #define PLAYER struct player_type
- #define p_PLAYER PLAYER *
-
- #define TGRASS 1
- #define TSWAMP 2
- #define TWOODS 3
- #define TVILLAGE 4
-
- #define ALLOUT 0
- #define TEAMA 1
- #define TEAMB 2
-
- PLAYER {
- char tankname[10];
- int chassisType;
- int weaponsType[10];
- int extrasType[10];
- int tank_handle;
- BOOL active;
- BOOL inbattle;
- int dteam;
- };
-
- void host_battle(void);
- void check_for_hits(void);
- void conclude_battle(void);
- void note_error(char *s);
- void load_battle_specs(void);
- void register_bgi(void);
- void show_error(char *s);